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Devlog
v1.0
October 21, 2021
by
dadum
It’s been a while since the last update. I’ve mainly been distracted by other projects but I decided it was time to go back to finish this one since it was so near to being done. This update finis...
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v0.6
October 08, 2021
by
dadum
The biggest change for this version is sweet music (literally). Created for you by @thesebonesalone. Still in the audio department , we now have SFXs for almost every element. Other relevant changes:...
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v0.5
October 01, 2021
by
dadum
#dev-progress
For this update I made a post on Reddit where some really nice people gave me a bit of feedback. Mainly (in my words, not theirs:: player feels slippery and hitboxes of player and target don’t feel...
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v0.4
September 27, 2021
by
dadum
#dev-progress
Lots of things have happened since last update! We now have new items to the game which make it much more interesting: spikes that will make you spontaneously combust if touched, tutorial levels, leve...
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v0.3
September 22, 2021
by
dadum
#dev-progress
This version mainly includes a big refactor of the code. It also adds springs! and a nicer sprites for player and bow, plus some new code to handle physics collisions among different entities (collisi...
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v0.2
September 22, 2021
by
dadum
#dev-progress
Almost all the basic mechanics are in: basic platformer physics, bow aiming mode, arrow physics, level win condition, and automatic level switching. The last mechanics element I wanted to implement ar...
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